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Gameye is the orchestrator for demanding games. It lets you easily host your multiplayer games, orchestrating sessions across multiple providers and locations using high-performing servers.

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Gameye is the orchestrator for demanding games. It lets you easily host your multiplayer games, orchestrating sessions across multiple providers and locations using high-performing servers.

Website: www.gameye.com
Documentation: https://docs.gameye.com/


You can launch your GAMEYE instances right out of Idem's matchmaker (see player-based architecture). This saves you the effort of needing an own backend for your game. Simply let your players (game client) connect directly to Idem's matchmaker. Once we find a match, we will launch the game-server on your behalf on GAMEYE and provide the connection details back to your player.

1. Preparing game-server​

If you haven't already, follow the GAMEYE documentation to setup your game-server image. We recommend you try launching the game-server thorugh their API and make sure it launches when being triggered, before progressing with integrating it into Idem.

2. Follow integration guide​

Navigate to player-based architecture and follow the guide there. Step (a) "Setup your game-server" you have already completed with the previous step.

Server regions​

When you application calls the Idem endpoint, a servers argument must be given. This represents a list of all servers, the respective player can play on from a latency point of view. For Gameye, provide one or more of the server regions below:

Sample locationsFull list
eu-west, eu-east, na-east, na-central, na-west, sa-east, asia-east, asia-northeast, oce-easthttps://docs.gameye.com/regions-and-locations
caution

The server hosting will fail with a 404 response code if you pass a value for the servers argument that is not one of the GAMEYE regions.

Parameters​

The following parameters are available for the Gameye intergration. They can be setup in the Idem console:

ParameterOptionalDescription
API tokenNoAn API token allowing Idem to interact with the GAMEYE API on your behalf. The GAMEYE support team can create such a token for you.
imageNoThe name of the image for your game that Idem should request GAMEYE to host.
versionYesThe tag of an image for a specific version Idem should request GAMEYE to host.

Response to players​

The websocket response to players will have the following format:

{
"action": "joinInfo",
"payload": {
"providerName": "gameye",
"providerReference": null,
"connectionInfo": {
"host": "192.168.1.10",
"domain": null,
"ip": "192.168.1.10",
"ports": [
{ "name": null, "port": 30000, "protocol": "tcp" },
{ "name": null, "port": 40000, "protocol": "udp" }
]
},
"rawProviderInformation": {
"host": "192.168.1.10",
"ports": [
{ "type": "tcp", "container": 8080, "host": 30000 },
{ "type": "udp", "container": 9090, "host": 40000 }
]
}
}
}

This information can then be used to connect the players to the server.