Gameye is the orchestrator for demanding games. It lets you easily host your multiplayer games, orchestrating sessions across multiple providers and locations using high-performing servers.
Website: www.gameye.com
Documentation: https://docs.gameye.com/
You can launch your GAMEYE instances right out of Idem's matchmaker (see player-based architecture). This saves you the effort of needing an own backend for your game. Simply let your players (game client) connect directly to Idem's matchmaker. Once we find a match, we will launch the game-server on your behalf on GAMEYE and provide the connection details back to your player.
1. Preparing game-server
If you haven't already, follow the GAMEYE documentation to setup your game-server image. We recommend you try launching the game-server thorugh their API and make sure it launches when being triggered, before progressing with integrating it into Idem.
2. Follow integration guide
Navigate to player-based architecture and follow the guide there. Step (a) "Setup your game-server" you have already completed with the previous step.
Server regions
When you application calls the Idem endpoint, a servers
argument must be given. This represents a list of all servers, the respective player can play on from a latency point of view. For Gameye, provide one or more of the server regions below:
Sample locations | Full list |
---|---|
eu-west, eu-east, na-east, na-central, na-west, sa-east, asia-east, asia-northeast, oce-east | https://docs.gameye.com/regions-and-locations |
The server hosting will fail with a 404
response code if you pass a value for the servers
argument that is not one of the GAMEYE regions
.
Parameters
The following parameters are available for the Gameye intergration. They can be setup in the Idem console:
Parameter | Optional | Description |
---|---|---|
API token | No | An API token allowing Idem to interact with the GAMEYE API on your behalf. The GAMEYE support team can create such a token for you. |
image | No | The name of the image for your game that Idem should request GAMEYE to host. |
version | Yes | The tag of an image for a specific version Idem should request GAMEYE to host. |
Response to players
The websocket response to players will have the following format:
{
"action": "joinInfo",
"payload": {
"host": "23.83.115.164",
"ports": [
{ "type": "tcp", "container": 80, "host": 46166 },
...
]
}
}
This information can then be used to connect the players to the server.